The main output this week was art! Nothing of quality, but the first dA -upload this year and few more for the g2p. The previous and this weekend will be about socializing, so that will sap my efficiency.
NodeJS tutorials are rubbish. Either they are obsolete or they bring in massive amount of additional libraries that need to be learned…
Ok. time to stop slacking off and update my journal for a while! It’s been 3 months since last one? Well this was because I have internet now and it killed my productivity very efficiently.
I got feedback on the game and it was well received. I should do the battlesystem better and add animations and then another build.
Combining other projects here since lack of progress.
g2p2 — waiting for the AI module, but this might be done only after godot3.1 gets out.
incoming new server — I will get access to a new server soon to test some devops tools. The current server doesn’t handle much these days.
godot-techdemo — I was playing with polygons and A*-functinons. This might evolve into something bigger after godot 3.1. I think that my version 2.15 has some issues that are resolved in the latter releases. copying polygon parameters for example doesn’t work, but people on discord say it does.
Learning NodeJS — Yeah I might as well try this. Last time I tried js, it was horrible, but things seem to be better now.
ixbar3000 — Finally version 0.31 is out!
ixbar3000 is now over 10 year old! Amazing. In this release the main interests would be the new NES, GBA & PC-98 metadata! Over 2000 PC-98 games have images to go with the metadata. PC-FX loader was also fixed and the images are available for download. This version uses NeoKobe v2 on the Japanese computers, however some systems still have the v1 loaders and as such they may fail a lot. A lot of time was used to solidify the loading of PC-98 instead.
Continue reading ixbar3000 v31 – released!
Some internal work was done on loaders as the project is trying to move into a more unified loader super-system. Hopefully the defects were crushed for this release. Older loaders were removed as they are deprecated by others.
The future of the project will slow down (well that has happened already) as I’ll try to allocate my time on my gamedev projects. On any issues You might have contact me on twitter or discord.