[Wiki] Wiki is in use and has proven itself useful!
[gmp] After making the switch and some testing, the player has proven that it can handle my library and needs! foobar2000 still is better in tagging, but I say goodbye to guayadeque.
[Pajatso] this is a code-name for a game that is forming. Considerable amount of work has been done already. It really help to have people cooperating with the assets.
I need to make a showcase/progress type of page for these as text isn’t enough. Wiki has info, but it’s private.
[Music] Made my first drum-kit on the modx. It has some random voices as a test, but the main 6 parts are from YM2608 to fit the PC-98 aesthetics we’re aiming in the pajatso-game.
★☆☆🟨 [DevOpsCluster] Ok. So I didn’t get all the parts. Need to get power cables.
★☆☆⬛ [Ancient Relics] No progress.
★★☆🟨 [Backups] Recovery from library fail. Backupsystem should be ready in Q2.
★☆☆⬛ [SMAX] No progress.
★☆☆🟨 [UTStatsDB] Old stats are functional in vm.
★★☆🟩 [Wiki] Done! [Q1]
★★☆🟨 [GMP] Started using gmp as my main player. Needs to be tested for max library size.
★★☆⬛ [ixbar3000] No progress. (TGT: MacOS Support, use gitlab)
★★★🟨 [Godot] Minimum: 4 released demos. Several demo-projects in progress.
★★☆🟨 [Godot] Optimal: (TGT: Take the best demo and finish it)
★★★🟨 [Fit] Fat-% is very difficult to verify without proper testing tools. Some progress and stable activity, hindered by one leg injury.
★★★🟨 [Fit] Minimum: 97kg, Sub 20% fat w/ 2300 cooper.
★★★🟨 [Fit] Optimal: 93kg, Sub 15% fat w/ 2600 cooper.
★★☆⬛ [JLPT] No progress.
★★☆🟩 [Painting] Minimum 1. Done. [Q1]
★☆☆🟨 [Painting] Optimal 6.
★★☆🟨 [Music] Minimum 1. Made few demo tracks. Nothing to boast about.
★☆☆🟨 [Music] EP worth of tracks.
[Wiki] Installed mediawiki for the server. It’s going EOL this summer as does Ubuntu. Will this require a new 64bit-server? At some point sure. Maybe the DevOpsCluster will solve this problem? Or maybe a lightweit raspberry pi would suffice.
[Music] MODX came with Cubase AI (with HALion Sonic SE and Groove Agent SE). I just happen to have a mac idling in the corner and it is the only machine that allows me to use those licenses. Worth a try since Yamaha’s own recording is quite limited.
The installation went OK, but I had some issues with the yamaha-mac-driver, re-installing it did the job. But now it seems that I need to watch some tutorials on how to use the new software. I’ve never used cubase before so the workflow is unknown to me.
Later I Rendered Audio! Three simple tests and while not much artistic gains were made, it’s good to have the basics set. Now I can build on this!
On the MODX I studied the synthesizer. Assign Buttons & Assign Knobs: These are good to know skills. At this point they may be a bit too much, but once I need these I at least know where they are. Sidechaining: I was able to create the famous ‘pump’ effect. Well it needs some adjustment as every instrument in the 3rd song was drowned because of the sidechained kick drum.
Other freebies Yamaha provides for MODX owners are the additional libraries. Montage Expanded, Kapro’s CS80, Chick’s Mark V, Bösendorfer 290 Imperial Grand Piano -libraries. This is all very cool! But there is a catch though. MODX has 1G reserved for the libraries (1.5G on the Montage). So I cannot put them all on the synth! Expanded, CS80 and Mark V are exactly 1G! I’m pretty sure they need like 300KiB more though. It is possible to load performances from “library A” and import selection of them to your “user library”, then export that as “library A2” and import it as new library. Making the library smaller. So basically I just need to remove few performances and that’ll give enough space for all of them (minus the omitted ones).
Then there’s the FM-importer. FM patches from certain older Yamahas are importable to MODX. These don’t take much space at all, since it’s just parameter data.