Godot Project : Mech3
My first 3d-demo that could be worked into a complete game. It has some great (but simple) action. The next thing I need to do is some 3d-models with blender. Terrain especially needs something better than the cubes & cylinders that godot provides.
Challenges
- There are some bugs that are eluding my intellect. The homing missiles seek perfectly when they track by x-axis, but when the tracking is done towards y-axis it throws the tracking off. No idea why.
- I need to use blender to make a lot of assets. This one is not impossible, but takes some time.
Status
Ongoing. Though I haven’t made much progress for a while, this should see some updates.