{"id":322,"date":"2026-04-06T19:11:56","date_gmt":"2026-04-06T19:11:56","guid":{"rendered":"https:\/\/imxn.net\/wp2x\/?p=322"},"modified":"2026-04-06T19:21:35","modified_gmt":"2026-04-06T19:21:35","slug":"gamedev-mecha4-2026-04-06","status":"publish","type":"post","link":"https:\/\/imxn.net\/wp2x\/index.php\/2026\/04\/06\/322\/","title":{"rendered":"gamedev \/ mecha4 \/ 2026-04-06"},"content":{"rendered":"\n<p>Ourait. Refaktoroin mechoille jalat. Hieman p\u00e4\u00e4nvaivaa tuotti se, ett\u00e4 animaatio jaloille ja luut tulevat blenderist\u00e4 tuodusta glb -tiedostosta ja ne ei n\u00e4y niin mukavasti, kun redotin omat noodit. Animaatio toimi my\u00f6s, mutta nyt se ei skaalaa nopeutta riippuen mechin nopeudesta, vaan on vakio.<\/p>\n\n\n\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"179\" src=\"https:\/\/imxn.net\/wp2x\/wp-content\/uploads\/2026\/04\/mekki-2026-04-06_jalat1-300x179.jpg\" alt=\"\" class=\"wp-image-328 size-medium\" srcset=\"https:\/\/imxn.net\/wp2x\/wp-content\/uploads\/2026\/04\/mekki-2026-04-06_jalat1-300x179.jpg 300w, https:\/\/imxn.net\/wp2x\/wp-content\/uploads\/2026\/04\/mekki-2026-04-06_jalat1-150x89.jpg 150w, https:\/\/imxn.net\/wp2x\/wp-content\/uploads\/2026\/04\/mekki-2026-04-06_jalat1.jpg 769w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p>Tornille voisi tehd\u00e4 t\u00e4ss\u00e4 vaiheessa hieman modulaarisempaa rakennetta. Kovin tyls\u00e4\u00e4, mutta nyt kun tekee, niin saa selkoa viel\u00e4 my\u00f6hemmin. Tekstuurin vaihtoja ei ole viel\u00e4 samoin puttuu tarkat 3d-pisteen aseiden sijaintia varten.<\/p>\n<\/div><\/div>\n\n\n\n<p>Seuraavaksi TD pois, yll\u00e4 oleva muutos torniin, satunnaisuutta mechin aseisiin ja muihin ominaisuuksiin. T\u00e4m\u00e4n j\u00e4lkeen luulisi, ett\u00e4 saa ainakin hyv\u00e4n videon. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ourait. Refaktoroin mechoille jalat. Hieman p\u00e4\u00e4nvaivaa tuotti se, ett\u00e4 animaatio jaloille ja luut tulevat blenderist\u00e4 tuodusta glb -tiedostosta ja ne ei n\u00e4y niin mukavasti, kun redotin omat noodit. Animaatio toimi my\u00f6s, mutta nyt se ei skaalaa nopeutta riippuen mechin nopeudesta, vaan on vakio. Tornille voisi tehd\u00e4 t\u00e4ss\u00e4 vaiheessa hieman modulaarisempaa rakennetta. Kovin tyls\u00e4\u00e4, mutta nyt&hellip;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[17],"tags":[18,15,19],"class_list":["post-322","post","type-post","status-publish","format-standard","hentry","category-gamedev","tag-devlog","tag-fi","tag-mecha4"],"_links":{"self":[{"href":"https:\/\/imxn.net\/wp2x\/index.php\/wp-json\/wp\/v2\/posts\/322","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/imxn.net\/wp2x\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/imxn.net\/wp2x\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/imxn.net\/wp2x\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/imxn.net\/wp2x\/index.php\/wp-json\/wp\/v2\/comments?post=322"}],"version-history":[{"count":8,"href":"https:\/\/imxn.net\/wp2x\/index.php\/wp-json\/wp\/v2\/posts\/322\/revisions"}],"predecessor-version":[{"id":331,"href":"https:\/\/imxn.net\/wp2x\/index.php\/wp-json\/wp\/v2\/posts\/322\/revisions\/331"}],"wp:attachment":[{"href":"https:\/\/imxn.net\/wp2x\/index.php\/wp-json\/wp\/v2\/media?parent=322"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/imxn.net\/wp2x\/index.php\/wp-json\/wp\/v2\/categories?post=322"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/imxn.net\/wp2x\/index.php\/wp-json\/wp\/v2\/tags?post=322"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}