{"id":399,"date":"2026-05-08T16:51:21","date_gmt":"2026-05-08T14:51:21","guid":{"rendered":"https:\/\/imxn.net\/wp2x\/?p=399"},"modified":"2026-05-08T16:51:21","modified_gmt":"2026-05-08T14:51:21","slug":"gamedev-mecha4-dangerzone","status":"publish","type":"post","link":"https:\/\/imxn.net\/wp2x\/index.php\/2026\/05\/08\/399\/","title":{"rendered":"gamedev \/ mecha4 \/ dangerzone"},"content":{"rendered":"\n<p>T\u00e4m\u00e4nkertaiset p\u00e4ivitykset liittyv\u00e4t lentokoneeseen ja teht\u00e4vien skriptaukseen.<\/p>\n\n\n\n<p>Teht\u00e4vien tekeminen on korkeimmalla prioriteetill\u00e4, mutta kun j\u00e4i h\u00e4iritsem\u00e4\u00e4n muutama bugi tuossa lentokoneessa niin korjasin ne pois.<\/p>\n\n\n\n<p>Uutta:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Lentokoneen ulkopuolelle lis\u00e4tty t\u00e4ht\u00e4in, niin n\u00e4kee edes suunnilleen minne se koittaa ampua.<\/li>\n\n\n\n<li>Kohteenvalitsin ja kohteeseen katsominen.<\/li>\n\n\n\n<li>JSON-pohjainen teht\u00e4v\u00e4pohja.\n<ul class=\"wp-block-list\">\n<li>Tavoitteet: yks. tai % -elossa, yks. tai % -tuhottu.<\/li>\n\n\n\n<li>Muodostelmat: vic, box, column ja line. (aura, laatikko, rivi ja jono).<\/li>\n\n\n\n<li>Paneeli, joka kertoo tavoitteisen tilat.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<p>Korjattua:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>HUD \/ Korkeusmittari on nyt parempi. Aikaisempi HUD -pohjainen ei toiminut ja koodikin oli kamalaa lukea.<\/li>\n\n\n\n<li>Lentokone \/ Kamerassa oli rajoitettu kulma, joka rikkoi mahdollisuuden tehd\u00e4 mm. Immelmannin k\u00e4\u00e4nn\u00f6s. Nyt pystyy kaikkeen!<\/li>\n\n\n\n<li>Ymp\u00e4rist\u00f6 \/ Selvitin vihdoin ylim\u00e4\u00e4r\u00e4isen heijastuksen pois maasta. Siin\u00e4, kun on oletuksena sellainen.<\/li>\n<\/ul>\n\n\n\n<p>TODO:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Heliin tarvitsee sama ulkoinen t\u00e4ht\u00e4in.<\/li>\n\n\n\n<li>Jos lentokoneessa on riitt\u00e4v\u00e4sti nopeutta, niin se nappaa omat ammukset mukaansa. Eih\u00e4n niist\u00e4 vahinkoa tule, mutta jotain tuohon pit\u00e4isi kehitell\u00e4.<\/li>\n\n\n\n<li>Teht\u00e4viss\u00e4 pit\u00e4isi pysty\u00e4 m\u00e4\u00e4rittelem\u00e4\u00e4n k\u00e4skyt ryhmille.<\/li>\n\n\n\n<li>1st\/3rd person camera kaikkiin?<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Video \/ Lentokonedemo<\/h2>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"en\" dir=\"ltr\">Okay. Update time.<br><br>&#8211; The 3rd person flight controls are decent now. Very Ace Combat inspired.<br>&#8211; Also Added a better Targeting based on the direction of the plane.<br>&#8211; It is possible to look at the target.<br>&#8211; Flight Instruments are also good for now.<a href=\"https:\/\/twitter.com\/hashtag\/solodev?src=hash&amp;ref_src=twsrc%5Etfw\">#solodev<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/mecha?src=hash&amp;ref_src=twsrc%5Etfw\">#mecha<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/redotengine?src=hash&amp;ref_src=twsrc%5Etfw\">#redotengine<\/a> <a href=\"https:\/\/t.co\/XuLyxROIrW\">pic.twitter.com\/XuLyxROIrW<\/a><\/p>&mdash; DeusIX (@DeusIX_imxn) <a href=\"https:\/\/twitter.com\/DeusIX_imxn\/status\/2052502296534126606?ref_src=twsrc%5Etfw\">May 7, 2026<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>T\u00e4m\u00e4nkertaiset p\u00e4ivitykset liittyv\u00e4t lentokoneeseen ja teht\u00e4vien skriptaukseen. Teht\u00e4vien tekeminen on korkeimmalla prioriteetill\u00e4, mutta kun j\u00e4i h\u00e4iritsem\u00e4\u00e4n muutama bugi tuossa lentokoneessa niin korjasin ne pois. Uutta: Korjattua: TODO: Video \/ Lentokonedemo<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[17],"tags":[18,15,19],"class_list":["post-399","post","type-post","status-publish","format-standard","hentry","category-gamedev","tag-devlog","tag-fi","tag-mecha4"],"_links":{"self":[{"href":"https:\/\/imxn.net\/wp2x\/index.php\/wp-json\/wp\/v2\/posts\/399","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/imxn.net\/wp2x\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/imxn.net\/wp2x\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/imxn.net\/wp2x\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/imxn.net\/wp2x\/index.php\/wp-json\/wp\/v2\/comments?post=399"}],"version-history":[{"count":3,"href":"https:\/\/imxn.net\/wp2x\/index.php\/wp-json\/wp\/v2\/posts\/399\/revisions"}],"predecessor-version":[{"id":402,"href":"https:\/\/imxn.net\/wp2x\/index.php\/wp-json\/wp\/v2\/posts\/399\/revisions\/402"}],"wp:attachment":[{"href":"https:\/\/imxn.net\/wp2x\/index.php\/wp-json\/wp\/v2\/media?parent=399"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/imxn.net\/wp2x\/index.php\/wp-json\/wp\/v2\/categories?post=399"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/imxn.net\/wp2x\/index.php\/wp-json\/wp\/v2\/tags?post=399"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}