{"id":478,"date":"2026-09-11T14:03:14","date_gmt":"2026-09-11T12:03:14","guid":{"rendered":"https:\/\/imxn.net\/wp2x\/?p=478"},"modified":"2026-09-11T14:03:14","modified_gmt":"2026-09-11T12:03:14","slug":"gamedev-mecha4-visuaalisuutta","status":"publish","type":"post","link":"https:\/\/imxn.net\/wp2x\/index.php\/2026\/09\/11\/478\/","title":{"rendered":"gamedev \/ mecha4 \/ Visuaalisuutta"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Siistin yksik\u00f6iden ja ymp\u00e4rst\u00f6n koodia, nyt se on hieman selke\u00e4mpi. Alla listaa uusista asioista. Selvitin my\u00f6s, kuinka meshin saa hylk\u00e4\u00e4m\u00e4\u00e4n kameran, mutta ei valoa, jotta varjo toimii. K\u00e4yt\u00e4nn\u00f6ss\u00e4 t\u00e4m\u00e4 tarkoittaa sit\u00e4, ett\u00e4 saan kameran pilotin silmien tasolle.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Uutta<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>HUD: k\u00e4ytett\u00e4v\u00e4t aseet saa nyt ruudun reunaan (mw) tai keskell\u00e4 (xw).<\/li>\n\n\n\n<li>HUD: Komponenttin\u00e4kym\u00e4 valitulle kohteelle.<\/li>\n\n\n\n<li>HUD: Tutkassa n\u00e4kyy nyt mechien suunta ja katselus\u00e4de.<\/li>\n\n\n\n<li>Aseet: LMG, Autocannon.<\/li>\n\n\n\n<li>Heli: Helikopteri ottaa nyt sy\u00f6ksykierteen ja r\u00e4j\u00e4ht\u00e4\u00e4 osumasta; katoamisen sijaan.<\/li>\n\n\n\n<li>Mech: Kamera n\u00e4kee meshin l\u00e4pi.<\/li>\n\n\n\n<li>Env: Tuliefektiin muutos: polygoneista spriteen.<\/li>\n\n\n\n<li>Muuta: deviantArtin puolelle taiteilin kansitaidetta, mutta sit\u00e4 tarvitsisi reenata hieman enemm\u00e4n.<\/li>\n\n\n\n<li>Muuta: Sivuston mecha4 -osio on my\u00f6s p\u00e4ivitetty hieman vastaamaan enemm\u00e4n pelin nykyist\u00e4 tilaa,<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Video<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Helikopterin pudotus:<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-x wp-block-embed-x\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"en\" dir=\"ltr\">&#8211; Added a nice animation to the heli, when it&#39;s destroyed. Perhaps the flames are a bit excessive, though. \ud83d\ude05<br>&#8211; Also displayed here option for the weapons display.<a href=\"https:\/\/x.com\/hashtag\/gamedev?src=hash&amp;ref_src=twsrc%5Etfw\">#gamedev<\/a> <a href=\"https:\/\/x.com\/hashtag\/solodev?src=hash&amp;ref_src=twsrc%5Etfw\">#solodev<\/a> <a href=\"https:\/\/x.com\/hashtag\/mecha?src=hash&amp;ref_src=twsrc%5Etfw\">#mecha<\/a> <a href=\"https:\/\/t.co\/MFaGFWJ0si\">pic.twitter.com\/MFaGFWJ0si<\/a><\/p>&mdash; DeusIX (@DeusIX_imxn) <a href=\"https:\/\/x.com\/DeusIX_imxn\/status\/2097406084629647478?ref_src=twsrc%5Etfw\">September 8, 2026<\/a><\/blockquote><script async src=\"https:\/\/platform.x.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Taistelu ja helikopterin pudotus. Uudet instrumentit n\u00e4kyviss\u00e4 oikealla (hieman toistensa p\u00e4\u00e4ll\u00e4).<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Gamedemo test - mecha video 27 - Heli Down\" width=\"1140\" height=\"641\" src=\"https:\/\/www.youtube.com\/embed\/sQ2krwimV5Q?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Siistin yksik\u00f6iden ja ymp\u00e4rst\u00f6n koodia, nyt se on hieman selke\u00e4mpi. Alla listaa uusista asioista. Selvitin my\u00f6s, kuinka meshin saa hylk\u00e4\u00e4m\u00e4\u00e4n kameran, mutta ei valoa, jotta varjo toimii. K\u00e4yt\u00e4nn\u00f6ss\u00e4 t\u00e4m\u00e4 tarkoittaa sit\u00e4, ett\u00e4 saan kameran pilotin silmien tasolle. Uutta Video Helikopterin pudotus: Taistelu ja helikopterin pudotus. Uudet instrumentit n\u00e4kyviss\u00e4 oikealla (hieman toistensa p\u00e4\u00e4ll\u00e4).<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[17],"tags":[18,15,19],"class_list":["post-478","post","type-post","status-publish","format-standard","hentry","category-gamedev","tag-devlog","tag-fi","tag-mecha4"],"_links":{"self":[{"href":"https:\/\/imxn.net\/wp2x\/index.php\/wp-json\/wp\/v2\/posts\/478","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/imxn.net\/wp2x\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/imxn.net\/wp2x\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/imxn.net\/wp2x\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/imxn.net\/wp2x\/index.php\/wp-json\/wp\/v2\/comments?post=478"}],"version-history":[{"count":1,"href":"https:\/\/imxn.net\/wp2x\/index.php\/wp-json\/wp\/v2\/posts\/478\/revisions"}],"predecessor-version":[{"id":479,"href":"https:\/\/imxn.net\/wp2x\/index.php\/wp-json\/wp\/v2\/posts\/478\/revisions\/479"}],"wp:attachment":[{"href":"https:\/\/imxn.net\/wp2x\/index.php\/wp-json\/wp\/v2\/media?parent=478"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/imxn.net\/wp2x\/index.php\/wp-json\/wp\/v2\/categories?post=478"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/imxn.net\/wp2x\/index.php\/wp-json\/wp\/v2\/tags?post=478"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}