gamedev / mecha4 / Minor QoL updates

Something New: I added interaction indicator to the HUD. Now when player enters or exits a vehicle the indicator is shown.

Something Fixed: The enemy AI is improved. Now it takes inconsideration the weapon ranges. For the Aeroplanes, the camera-bug is fixed. And for the Auto the camera can now move if car is not on ground.

Something Bad: Then there is a problem, a big problem. I ran stress test to see how the game performs with 100v100 match and FPS dropped to 2 from the start! With 10v10 FPS dropped to 40 during battle. Now I haven’t done any optimization yet, but I’m not happy with the performance.

Sad. But now is too early to optimize. Next I make few simple missions.

My X suspension has been lifted, thus, I can once again post my videos and musings there.